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authorKenneth Graunke <[email protected]>2011-02-25 14:29:36 -0800
committerKenneth Graunke <[email protected]>2011-03-14 13:03:50 -0700
commit233b88eab9d8095523ebae3c4be1dbf2e2bd856a (patch)
tree7e39ea474572d67c90e82b16ae6cd029224e28d4 /docs/MESA_ycbcr_texture.spec
parentcb3317b85a9b8916317cb733ef4e6f13eaf0d890 (diff)
glsl: Explicitly specify a type when reading/printing ir_texture.
This is necessary for GLSL 1.30+ shadow sampling functions, which return a single float rather than splatting the value to a vec4 based on GL_DEPTH_TEXTURE_MODE.
Diffstat (limited to 'docs/MESA_ycbcr_texture.spec')
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