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author | Philippe Houdoin <[email protected]> | 2004-08-16 08:39:36 +0000 |
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committer | Philippe Houdoin <[email protected]> | 2004-08-16 08:39:36 +0000 |
commit | ac07d89fd37cb2b145c175b5557ef0475179c7f3 (patch) | |
tree | 48b9da5c8ba19fd0b31d6ea999a03d5ae3cbb930 /docs/MESA_window_pos.spec | |
parent | ddff3525869850229a6a79ee2bd58b391c8bbfe6 (diff) |
Stupid me. I don't know why I moved the GLView.h here at first, but now I know why
I shouldn't:
Official BeOS GLView.h defines a virtual ErrorCallback(GLenum) method, assuming
a unsigned long GLenum.
But under Mesa, GLenum is unsigned int.
To keep binary compatibility, BeOS apps including Mesa GL/gl.h MUST include *our*
GLView.h, or linker will report a missing ErrorCallback(unsigned int) symbol. Glup.
Diffstat (limited to 'docs/MESA_window_pos.spec')
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