diff options
author | Nicolas Kaiser <[email protected]> | 2011-04-10 09:58:50 -0600 |
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committer | Brian Paul <[email protected]> | 2011-04-10 09:58:53 -0600 |
commit | ae5776c41f12515bb73c07ee2a0aed56cdd1a1ef (patch) | |
tree | 01a61931487b8612b332b6d35275c259de250a02 /docs/MESA_texture_signed_rgba.spec | |
parent | 74559abbef5e5bcd3dbe1b8bbb8a39391a8a8671 (diff) |
docs: fix typos in Mesa specs
Signed-off-by: Nicolas Kaiser <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
Diffstat (limited to 'docs/MESA_texture_signed_rgba.spec')
-rw-r--r-- | docs/MESA_texture_signed_rgba.spec | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/MESA_texture_signed_rgba.spec b/docs/MESA_texture_signed_rgba.spec index 49c8e9e5dd4..e3a6b59afac 100644 --- a/docs/MESA_texture_signed_rgba.spec +++ b/docs/MESA_texture_signed_rgba.spec @@ -44,7 +44,7 @@ Overview ARB_texture_compression_rgtc introduces some compressed red and red_green signed formats but no uncompressed ones, which might still be useful. NV_texture_shader adds signed texture formats, - but also a lot of functionality which has been superceded by fragment + but also a lot of functionality which has been superseded by fragment shaders. It is usually possible to get the same functionality using a unsigned format by doing scale and bias in a shader, but this @@ -105,7 +105,7 @@ Issues This is also different to what NV_texture_shader used. The above mapping should be considered the reference, but there is some leeway so other mappings are allowed for implementations which - cannot do this. Particulary the mapping given in NV_texture_shader or + cannot do this. Particularly the mapping given in NV_texture_shader or the standard OpenGL byte/float mapping is considered acceptable too, as might be a mapping which represents -1.0 by -128, 0.0 by 0 and 1.0 by 127 (that is, uses different scale factors for negative and positive |