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author | Brian Paul <[email protected]> | 2013-01-21 11:41:02 -0700 |
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committer | Brian Paul <[email protected]> | 2013-01-22 14:53:58 -0700 |
commit | ab74fee5e1a3fc3323b7238278637b232c2d0d95 (patch) | |
tree | dc8b655c0e8c5a923d5984e60d1cff52a6d961df /docs/MESA_texture_array.spec | |
parent | ed643d6b2fa11082f617f24040c73d2c58ca09bf (diff) |
draw: fix problem in screen-space interpolation clip code
I don't see how this could have ever worked right.
The screen-space interpolation code uses the vertex->data[pos_attr]
position which contain window coords. But window coords are only
computed for the unclipped vertices; the clipped vertices have
undefined window coords (see draw_cliptest_tmp.h).
Use the vertex clip coords instead which are always defined.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=55476
(piglit fbo-blit-stretch failure on softpipe)
Note: This is a candidate for the 9.0 branch.
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'docs/MESA_texture_array.spec')
0 files changed, 0 insertions, 0 deletions