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authorJosé Fonseca <[email protected]>2011-02-03 15:06:39 +0000
committerJosé Fonseca <[email protected]>2011-02-03 15:15:23 +0000
commit637ed52f597098ac556b27a4403056bd54343426 (patch)
tree2fac9cb18a8fe7a3589253f99f3ce39e22b109aa /docs/MESA_texture_array.spec
parentb6b6b8f8bb56c2e010b9e126797b4e54c6875eb3 (diff)
svga/drm: Flushing preemptively on a 1/3 of the aperture.
Exactly one half would be the ideal, but this is a soft limit, and one more byte over brings us to synchronous behavior. Flushing when the referred GMR exceeds one third of the aperture gives us statistically better performance.
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