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author | Marek Olšák <[email protected]> | 2013-02-01 00:32:55 +0100 |
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committer | Marek Olšák <[email protected]> | 2013-02-01 15:16:35 +0100 |
commit | a06f03d795153ce060d99aafb61d10c27a47efc1 (patch) | |
tree | f29418f5c331c330bf2ec880964f7fa8786a7709 /docs/MESA_shader_debug.spec | |
parent | 3b888f534cd42065b01ede8b9c646a2be0015509 (diff) |
r300g: always put MSAA resources in VRAM
This along with the latest drm-fixes branch should help with bad performance
of MSAA. Remember: Nx MSAA can't be more than N times slower (where N=2,4,6).
Anyway, I recommend at least 512 MB of VRAM for Full HD 6x MSAA.
NOTE: This is a candidate for the 9.1 branch.
Diffstat (limited to 'docs/MESA_shader_debug.spec')
0 files changed, 0 insertions, 0 deletions