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author | Ian Romanick <[email protected]> | 2009-11-29 17:40:02 -0800 |
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committer | Ian Romanick <[email protected]> | 2009-11-29 17:40:02 -0800 |
commit | d8d49716cf5d5cabebadc32d7717eec787c75ff1 (patch) | |
tree | ce3ee3d34169a1e16dbd4089b455982a555ec3e3 /docs/MESA_shader_debug.spec | |
parent | 0528f40e3b8ca3e59d3a641c4504d34cf9364578 (diff) |
i915: Enable point sprite coordinate generation
Support still isn't completely correct, but it's better. piglit
point-sprite now passes. However, glean's pointSprite test fails. In
that test the texture on the sprite is somehow inverted as though
GL_POINT_SPRITE_COORD_ORIGIN were set to GL_LOWER_LEFT. i915 hardware
shouldn't be able to do that!
I believe there are also problems when not all texture units have
GL_COORD_REPLACE set. The hardware enable seems to be all or nothing.
Fixes bug #25313.
Diffstat (limited to 'docs/MESA_shader_debug.spec')
0 files changed, 0 insertions, 0 deletions