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authorEric Anholt <[email protected]>2011-01-10 15:45:28 -0800
committerEric Anholt <[email protected]>2011-01-10 17:21:54 -0800
commitc0cdae03685056e170c25da7d46aed959176d652 (patch)
treeda0fd3d59d757a7c605a38289e5567af13ef2a48 /docs/MESA_shader_debug.spec
parent6bdc31942138f4dff5a701f26fe186a6e2e92275 (diff)
i965: Use a new miptree to avoid software fallbacks due to drawing offset.
When attaching a small mipmap level to an FBO, the original gen4 didn't have the bits to support rendering to it. Instead of falling back, just blit it to a new little miptree just for it, and let it get revalidated into the stack later just like any other new teximage. Bug #30365.
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