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authorBrian Paul <[email protected]>2012-08-17 08:58:15 -0600
committerBrian Paul <[email protected]>2012-08-17 09:07:49 -0600
commitf69273f9522a0c1486cf1870e35b3a16516f7233 (patch)
treecf4140abf6430bb8a9c759e28897f57c5644beff /docs/MESA_shader_debug.spec
parent553a08d3144b8b668f28c6094948afe64be309d9 (diff)
llvmpipe: remove polygon stipple assertion
It's possible for us to have an unused sampler bound when the fragment shader itself doesn't use any samplers. So the assertion isn't valid. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=53616
Diffstat (limited to 'docs/MESA_shader_debug.spec')
0 files changed, 0 insertions, 0 deletions