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authorBryan Cain <[email protected]>2011-06-14 23:34:11 -0700
committerKenneth Graunke <[email protected]>2011-06-29 16:07:12 -0700
commit20ef96c7ff3f17fbf97e0452a37553249b2b005c (patch)
tree7ee422b49092e7e0fc48ecf3e90c38ccd0a4fe10 /docs/MESA_shader_debug.spec
parent4f799e614264d2409fd32e3e3992405bb3fd924f (diff)
glsl: Add ir_unop_i2u and ir_unop_u2i operations.
These are necessary to handle int/uint constructor conversions. For example, the following code currently results in a type mismatch: int x = 7; uint y = uint(x); In particular, uint(x) still has type int. This commit simply adds the new operations; it does not generate them, nor does it add backend support for them. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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