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authorBrian Paul <[email protected]>2000-06-23 17:34:47 +0000
committerBrian Paul <[email protected]>2000-06-23 17:34:47 +0000
commitdd18a4f335984081ccf5c2145b7983168ab3e074 (patch)
tree48450d71c6f6d80b9969df8bd043fb13776c4905 /docs/MESA_set_3dfx_mode.spec
parent4ec13a48b186c92c293fce8d7f6e071b8586dba8 (diff)
updated with version numbers, edits from Jon Leech
Diffstat (limited to 'docs/MESA_set_3dfx_mode.spec')
-rw-r--r--docs/MESA_set_3dfx_mode.spec6
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/MESA_set_3dfx_mode.spec b/docs/MESA_set_3dfx_mode.spec
index c57456a0e86..baea030c18b 100644
--- a/docs/MESA_set_3dfx_mode.spec
+++ b/docs/MESA_set_3dfx_mode.spec
@@ -20,7 +20,7 @@ Version
Number
- ???
+ 218
Dependencies
@@ -47,7 +47,7 @@ New Procedures and Functions
New Tokens
- GLX_3DFX_WINDOW_MODE_MESA 0x1
+ GLX_3DFX_WINDOW_MODE_MESA 0x1
GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
@@ -56,7 +56,7 @@ Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
mode or rendering into an X window. An application can switch between
full-screen and window rendering with the command:
- GLboolean glXSet3DfxModeMESA( GLint mode );
+ GLboolean glXSet3DfxModeMESA( GLint mode );
<mode> may either be GLX_3DFX_WINDOW_MODE_MESA to indicate window
rendering or GLX_3DFX_FULLSCREEN_MODE_MESA to indicate full-screen mode.