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authorEmil Velikov <[email protected]>2013-04-12 12:41:50 +0100
committerBrian Paul <[email protected]>2013-04-17 08:48:14 -0600
commitcf9bf1d4a6dc3b26e2aa192517611eba3aa5be00 (patch)
tree558f2af22eee37a07f256fff62dbec45b7bd9d99 /docs/MESA_multithread_makecurrent.spec
parent5fd3b3b0857fc96b5e53a9a8bc3f11ddb3dc0ff7 (diff)
docs: move specs to a separate folder
Handle legacy/obsolete specs as well List all specs in extensions.html Mark 'OLD' extensions as obsolete in extensions.html Update the spec location in old relnotes Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]>
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-Name
-
- MESA_multithread_makecurrent
-
-Name Strings
-
- GLX_MESA_multithread_makecurrent
-
-Contact
-
- Eric Anholt ([email protected])
-
-Status
-
- Not shipping.
-
-Version
-
- Last Modified Date: 21 February 2011
-
-Number
-
- TBD
-
-Dependencies
-
- OpenGL 1.0 or later is required.
- GLX 1.3 or later is required.
-
-Overview
-
- The GLX context setup encourages multithreaded applications to
- create a context per thread which each operate on their own
- objects in parallel, and leaves synchronization for write access
- to shared objects up to the application.
-
- For some applications, maintaining per-thread contexts and
- ensuring that the glFlush happens in one thread before another
- thread starts working on that object is difficult. For them,
- using the same context across multiple threads and protecting its
- usage with a mutex is both higher performance and easier to
- implement. This extension gives those applications that option by
- relaxing the context binding requirements.
-
- This new behavior matches the requirements of AGL, while providing
- a feature not specified in WGL.
-
-IP Status
-
- Open-source; freely implementable.
-
-Issues
-
- None.
-
-New Procedures and Functions
-
- None.
-
-New Tokens
-
- None.
-
-Changes to Chapter 2 of the GLX 1.3 Specification (Functions and Errors)
-
- Replace the following sentence from section 2.2 Rendering Contexts:
- In addition, a rendering context can be current for only one
- thread at a time.
- with:
- In addition, an indirect rendering context can be current for
- only one thread at a time. A direct rendering context may be
- current to multiple threads, with synchronization of access to
- the context thruogh the GL managed by the application through
- mutexes.
-
-Changes to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
-
- Replace the following sentence from section 3.3.7 Rendering Contexts:
- If ctx is current to some other thread, then
- glXMakeContextCurrent will generate a BadAccess error.
- with:
- If ctx is an indirect context current to some other thread,
- then glXMakeContextCurrent will generate a BadAccess error.
-
- Replace the following sentence from section 3.5 Rendering Contexts:
- If ctx is current to some other thread, then
- glXMakeCurrent will generate a BadAccess error.
- with:
- If ctx is an indirect context current to some other thread,
- then glXMakeCurrent will generate a BadAccess error.
-
-GLX Protocol
-
- None. The GLX extension only extends to direct rendering contexts.
-
-Errors
-
- None.
-
-New State
-
- None.
-
-Issues
-
- (1) What happens if the app binds a context/drawable in multiple
- threads, then binds a different context/thread in one of them?
-
- As with binding a new context from the current thread, the old
- context's refcount is reduced and the new context's refcount is
- increased.
-
- (2) What happens if the app binds a context/drawable in multiple
- threads, then binds None/None in one of them?
-
- The GLX context is unreferenced from that thread, and the other
- threads retain their GLX context binding.
-
- (3) What happens if the app binds a context/drawable in 7 threads,
- then destroys the context in one of them?
-
- As with GLX context destruction previously, the XID is destroyed
- but the context remains usable by threads that have the context
- current.
-
- (4) What happens if the app binds a new drawable/readable with
- glXMakeCurrent() when it is already bound to another thread?
-
- The context becomes bound to the new drawable/readable, and
- further rendering in either thread will use the new
- drawable/readable.
-
- (5) What requirements should be placed on the user managing contexts
- from multiple threads?
-
- The intention is to allow multithreaded access to the GL at the
- minimal performance cost, so requiring that the GL do general
- synchronization (beyond that already required by context sharing)
- is not an option, and synchronizing of GL's access to the GL
- context between multiple threads is left to the application to do
- across GL calls. However, it would be unfortunate for a library
- doing multithread_makecurrent to require that other libraries
- share in synchronization for binding of their own contexts, so the
- refcounting of the contexts is required to be threadsafe.
-
- (6) Does this apply to indirect contexts?
-
- This was ignored in the initial revision of the spec. Behavior
- for indirect contexts is left as-is.
-
-Revision History
-
- 20 November 2009 Eric Anholt - initial specification
- 22 November 2009 Eric Anholt - added issues from Ian Romanick.
- 3 February 2011 Eric Anholt - updated with resolution to issues 1-3
- 3 February 2011 Eric Anholt - added issue 4, 5
- 21 February 2011 Eric Anholt - Include glXMakeCurrent() sentence
- along with glXMakeContextCurrent() for removal.