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authorEric Anholt <[email protected]>2011-07-12 10:20:53 -0700
committerEric Anholt <[email protected]>2011-07-18 11:26:33 -0700
commitaf9548d3358884b408fb4c3cc69028befc5abe1d (patch)
treea2fd1d14607264fd29836dbbe98039fd927d8941 /docs/MESA_drm_image.spec
parentdebf751aeaf0f02b9a7fc0e242ae3b97dde8416f (diff)
i915: Add support for HW rendering with no color draw buffer.
This is useful for shadow map generation. Tested with glsl-bug-22603, which rendered the depth textures with fallbacks before. Acked-by: Chad Versace <[email protected]>
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