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author | Eric Anholt <[email protected]> | 2011-07-12 10:20:53 -0700 |
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committer | Eric Anholt <[email protected]> | 2011-07-18 11:26:33 -0700 |
commit | af9548d3358884b408fb4c3cc69028befc5abe1d (patch) | |
tree | a2fd1d14607264fd29836dbbe98039fd927d8941 /docs/MESA_drm_image.spec | |
parent | debf751aeaf0f02b9a7fc0e242ae3b97dde8416f (diff) |
i915: Add support for HW rendering with no color draw buffer.
This is useful for shadow map generation. Tested with glsl-bug-22603,
which rendered the depth textures with fallbacks before.
Acked-by: Chad Versace <[email protected]>
Diffstat (limited to 'docs/MESA_drm_image.spec')
0 files changed, 0 insertions, 0 deletions