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authorAnuj Phogat <[email protected]>2012-12-11 19:36:05 -0800
committerIan Romanick <[email protected]>2013-01-15 15:08:55 -0800
commitb77243b9c245fd5957aa6d615a3d83d061f51cc1 (patch)
treede3641a49b29210573ed52a9f93084d2082bfc13 /docs/MESA_agp_offset.spec
parent0c535ae7fc703e10c1df7a108e8704263d7b75d3 (diff)
intel: Support blitting to multiple color draw buffers
This patch enables blitting to multiple color attachments of a framebuffer. It also fixes a case when blitting to a framebuffer with renderbuffer/texture attached to non-zero attachment point i.e. GL_COLOR_ATTACHMENT{1, 2, ...}. Earlier we were incorrectly blitting to GL_COLOR_ATTACHMENT0 by default. V2: Use intel_copy_texsubimage() for blitting only if all the color attachments can blit using it. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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