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author | Chris Forbes <[email protected]> | 2014-04-08 18:55:06 +1200 |
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committer | Chris Forbes <[email protected]> | 2014-04-10 18:52:03 +1200 |
commit | 87502bbcd7311a7eecb5a9ef82b4770253a62530 (patch) | |
tree | 08f232cbe3e7b09cb547a0f970e66f8d80d364c3 /docs/GL3.txt | |
parent | 0d653b948f56815eea6ee2b29bda71546aee0843 (diff) |
docs: Expand ARB_gpu_shader5 to describe status of individual features
This extension is a huge grab-bag of "stuff that's in DX11". Break it
apart to make it clear what still needs to be done.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r-- | docs/GL3.txt | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index f90e30ff136..686b1410b2a 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -101,6 +101,17 @@ GL 4.0: GL_ARB_draw_buffers_blend DONE (i965, nv50, nvc0, r600, radeonsi, softpipe) GL_ARB_draw_indirect DONE (i965) GL_ARB_gpu_shader5 started + - 'precise' qualifier not started + - Dynamically uniform sampler array indices not started + - Unrestricted UBO array indices not started + - Implicit signed -> unsigned conversions not started + - Fused multiply-add DONE + - Packing/bitfield/conversion functions DONE + - Enhanced textureGather DONE + - Geometry shader instancing DONE + - Geometry shader multiple streams not started + - Enhanced per-sample shading DONE + - Interpolation functions started GL_ARB_gpu_shader_fp64 not started GL_ARB_sample_shading DONE (i965) GL_ARB_shader_subroutine not started |