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author | Tapani Pälli <[email protected]> | 2014-08-06 09:46:54 +0300 |
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committer | Tapani Pälli <[email protected]> | 2014-10-20 07:55:58 +0300 |
commit | 73dd50acf6d244979c2a657906aa56d3ac60d550 (patch) | |
tree | 5b406b48aa978187ab817819442ecf365de54df3 /docs/GL3.txt | |
parent | 6212d2402df4ad0658cbb98ce889e35ef5f32fa3 (diff) |
glsl: implement switch flow control using a loop
Patch removes old variable based logic for handling a break inside
switch. Switch is put inside a loop so that existing infrastructure
for loop flow control can be used for the switch, now also dead code
elimination works properly.
Possible 'continue' call inside a switch needs now special handling
which is taken care of by detecting continue, breaking out and calling
continue for the outside loop.
v2: remove one unnecessary ir_expression (Curro)
Fixes following Piglit tests:
fs-exec-after-break.shader_test
fs-conditional-break.shader_test
No Piglit or es3conform regressions.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Diffstat (limited to 'docs/GL3.txt')
0 files changed, 0 insertions, 0 deletions