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author | Chris Forbes <[email protected]> | 2013-09-30 22:53:14 +1300 |
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committer | Chris Forbes <[email protected]> | 2013-10-03 07:56:40 +1300 |
commit | 88f196ab6e2c3efcc75642533aad8bed8c87267a (patch) | |
tree | e213419200a9a01f03ac207d4e82656d4199ae02 /docs/GL3.txt | |
parent | 7df985ad47df831f842843f2db9f7658b11d3df2 (diff) |
i965/hsw: Apply gather4 RG32F w/a using SCS instead of shader.
The new surface channel select bits allow us to avoid having to
recompile the shader for this workaround.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-and-tested-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'docs/GL3.txt')
0 files changed, 0 insertions, 0 deletions