diff options
author | Dave Airlie <[email protected]> | 2015-07-13 00:07:09 +0100 |
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committer | Dave Airlie <[email protected]> | 2015-07-25 01:06:42 +0100 |
commit | b0654e368b1741083055efd281b981db4fb5724b (patch) | |
tree | e16596f76eaf1a8283361d4ea4ba812a0eee47ba /docs/GL3.txt | |
parent | 4b6c1efb225777231459de54903484367d0b1ca1 (diff) |
radeonsi: add support for indirect samplers (v2)
This adds the frontend support, however the llvm
backend produces the wrong pattern, however
we can conditionalise enabling ARB_gpu_shader5
on whatever version of llvm we fix this in.
v2: drop unneeded sampler_indirect checks (Marek)
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r-- | docs/GL3.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 9d3d5e03b66..1f2771abecc 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -98,7 +98,7 @@ GL 4.0, GLSL 4.00: GL_ARB_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe) GL_ARB_gpu_shader5 DONE (i965, nvc0) - 'precise' qualifier DONE - - Dynamically uniform sampler array indices DONE (r600, softpipe) + - Dynamically uniform sampler array indices DONE (r600, radeonsi, softpipe) - Dynamically uniform UBO array indices DONE (r600) - Implicit signed -> unsigned conversions DONE - Fused multiply-add DONE () |