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authorIan Romanick <[email protected]>2016-05-16 11:30:19 -0700
committerKenneth Graunke <[email protected]>2016-07-21 10:30:20 -0700
commitd1fbd4cdb1bdb8041362a8e5f05833c43a39c9a6 (patch)
tree264593650303e27137e391541ba716e9f4d6dc70 /docs/GL3.txt
parent7dc99da81a25ef25260acaef9739e48b01caa398 (diff)
docs: Update GL3.txt for OpenGL 4.0 on i965-ish hardware
Signed-off-by: Ian Romanick <[email protected]>
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r--docs/GL3.txt26
1 files changed, 13 insertions, 13 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 28af2379752..8abfd22466b 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -107,11 +107,11 @@ GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, soft
GL_ARB_vertex_type_2_10_10_10_rev DONE (swr)
-GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi
+GL 4.0, GLSL 4.00 --- all DONE: i965/gen8+, nvc0, r600, radeonsi
- GL_ARB_draw_buffers_blend DONE (i965, nv50, llvmpipe, softpipe, swr)
- GL_ARB_draw_indirect DONE (i965, llvmpipe, softpipe, swr)
- GL_ARB_gpu_shader5 DONE (i965)
+ GL_ARB_draw_buffers_blend DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
+ GL_ARB_draw_indirect DONE (i965/gen7+, llvmpipe, softpipe, swr)
+ GL_ARB_gpu_shader5 DONE (i965/gen7+)
- 'precise' qualifier DONE
- Dynamically uniform sampler array indices DONE (softpipe)
- Dynamically uniform UBO array indices DONE ()
@@ -124,16 +124,16 @@ GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi
- Enhanced per-sample shading DONE ()
- Interpolation functions DONE ()
- New overload resolution rules DONE
- GL_ARB_gpu_shader_fp64 DONE (i965/gen8+, llvmpipe, softpipe)
- GL_ARB_sample_shading DONE (i965, nv50)
- GL_ARB_shader_subroutine DONE (i965, nv50, llvmpipe, softpipe, swr)
- GL_ARB_tessellation_shader DONE (i965)
- GL_ARB_texture_buffer_object_rgb32 DONE (i965, llvmpipe, softpipe, swr)
- GL_ARB_texture_cube_map_array DONE (i965, nv50, llvmpipe, softpipe)
- GL_ARB_texture_gather DONE (i965, nv50, llvmpipe, softpipe, swr)
+ GL_ARB_gpu_shader_fp64 DONE (llvmpipe, softpipe)
+ GL_ARB_sample_shading DONE (i965/gen6+, nv50)
+ GL_ARB_shader_subroutine DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
+ GL_ARB_tessellation_shader DONE (i965/gen7+)
+ GL_ARB_texture_buffer_object_rgb32 DONE (i965/gen6+, llvmpipe, softpipe)
+ GL_ARB_texture_cube_map_array DONE (i965/gen6+, nv50, llvmpipe, softpipe)
+ GL_ARB_texture_gather DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_query_lod DONE (i965, nv50, softpipe)
- GL_ARB_transform_feedback2 DONE (i965, nv50, llvmpipe, softpipe, swr)
- GL_ARB_transform_feedback3 DONE (i965, nv50, llvmpipe, softpipe, swr)
+ GL_ARB_transform_feedback2 DONE (i965/gen7+, nv50, llvmpipe, softpipe, swr)
+ GL_ARB_transform_feedback3 DONE (i965/gen7+, nv50, llvmpipe, softpipe, swr)
GL 4.1, GLSL 4.10 --- all DONE: nvc0, r600, radeonsi