diff options
author | Dave Airlie <[email protected]> | 2015-06-25 03:36:23 +0100 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2015-06-27 00:24:07 +0100 |
commit | 7e5064360c03b8dbdd60298b46e1595418c6cea3 (patch) | |
tree | 95db1e8c1cf1f695c0ded84a4ccd3c1965243aca /docs/GL3.txt | |
parent | 35d83793047b3de31a706fa2a62a233090ea7cfc (diff) |
radeonsi: add support for viewport array (v3)
This isn't pretty and I'd suggest it the pm4 interface builder
could be tweaked to do this more efficently, but I'd need
guidance on how that would look.
This seems to pass the few piglit tests I threw at it.
v2: handle passing layer/viewport index to fragment shader.
fix crash in blit changes,
add support to io_get_unique_index for layer/viewport index
update docs.
v3: avoid looking up viewport index and layer in es (Marek).
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r-- | docs/GL3.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 220bcc8742f..df913bdd8c9 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -128,7 +128,7 @@ GL 4.1, GLSL 4.10: GL_ARB_separate_shader_objects DONE (all drivers) GL_ARB_shader_precision started (Micah) GL_ARB_vertex_attrib_64bit DONE (nvc0, softpipe) - GL_ARB_viewport_array DONE (i965, nv50, nvc0, r600, llvmpipe) + GL_ARB_viewport_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe) GL 4.2, GLSL 4.20: @@ -156,7 +156,7 @@ GL 4.3, GLSL 4.30: GL_ARB_copy_image DONE (i965) (gallium - in progress, VMware) GL_KHR_debug DONE (all drivers) GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL) - GL_ARB_fragment_layer_viewport DONE (nv50, nvc0, r600, llvmpipe) + GL_ARB_fragment_layer_viewport DONE (nv50, nvc0, r600, radeonsi, llvmpipe) GL_ARB_framebuffer_no_attachments DONE (i965) GL_ARB_internalformat_query2 not started GL_ARB_invalidate_subdata DONE (all drivers) |