summaryrefslogtreecommitdiffstats
path: root/docs/GL3.txt
diff options
context:
space:
mode:
authorDave Airlie <[email protected]>2015-06-25 03:36:23 +0100
committerDave Airlie <[email protected]>2015-06-27 00:24:07 +0100
commit7e5064360c03b8dbdd60298b46e1595418c6cea3 (patch)
tree95db1e8c1cf1f695c0ded84a4ccd3c1965243aca /docs/GL3.txt
parent35d83793047b3de31a706fa2a62a233090ea7cfc (diff)
radeonsi: add support for viewport array (v3)
This isn't pretty and I'd suggest it the pm4 interface builder could be tweaked to do this more efficently, but I'd need guidance on how that would look. This seems to pass the few piglit tests I threw at it. v2: handle passing layer/viewport index to fragment shader. fix crash in blit changes, add support to io_get_unique_index for layer/viewport index update docs. v3: avoid looking up viewport index and layer in es (Marek). Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r--docs/GL3.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 220bcc8742f..df913bdd8c9 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -128,7 +128,7 @@ GL 4.1, GLSL 4.10:
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision started (Micah)
GL_ARB_vertex_attrib_64bit DONE (nvc0, softpipe)
- GL_ARB_viewport_array DONE (i965, nv50, nvc0, r600, llvmpipe)
+ GL_ARB_viewport_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe)
GL 4.2, GLSL 4.20:
@@ -156,7 +156,7 @@ GL 4.3, GLSL 4.30:
GL_ARB_copy_image DONE (i965) (gallium - in progress, VMware)
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
- GL_ARB_fragment_layer_viewport DONE (nv50, nvc0, r600, llvmpipe)
+ GL_ARB_fragment_layer_viewport DONE (nv50, nvc0, r600, radeonsi, llvmpipe)
GL_ARB_framebuffer_no_attachments DONE (i965)
GL_ARB_internalformat_query2 not started
GL_ARB_invalidate_subdata DONE (all drivers)