diff options
author | Marek Olšák <[email protected]> | 2011-01-27 21:17:25 +0100 |
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committer | Marek Olšák <[email protected]> | 2011-01-27 21:17:25 +0100 |
commit | e0b98cde41a9d39b6099950585d9516f8136dafe (patch) | |
tree | e51bb7e746bd3e8cbf21c38a0a4fe4a5a4cf6389 /docs/GL3.txt | |
parent | 387fe8dd475d70f098eabc48a8a3696cf0b72275 (diff) |
docs: update GL3 status
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r-- | docs/GL3.txt | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 93bd56d2c4c..99ec3928bdf 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -15,10 +15,13 @@ GL 3.0: GLSL changes (GL_EXT_gpu_shader4, etc) not started Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe) Map buffer subranges (GL_ARB_map_buffer_range) DONE -Float textures, renderbuffers some infrastructure done - (incl. GL_EXT_packed_float, GL_EXT_shared_exponent) +Clamping controls (GL_ARB_color_buffer_float) BRANCH ~mareko/mesa floating2 +Float textures, renderbuffers (GL_ARB_texture_float) BRANCH ~mareko/mesa floating2 +GL_EXT_packed_float not started +GL_EXT_texture_shared_exponent not started +Float depth buffers (GL_ARB_depth_buffer_float) not started Framebuffer objects (GL_EXT_framebuffer_object) DONE -Half-float some infrastructure done +Half-float DONE Multisample blit DONE Non-normalized Integer texture/framebuffer formats ~50% done 1D/2D Texture arrays core Mesa, swrast done @@ -30,7 +33,7 @@ Transform feedback (GL_EXT_transform_feedback) ~50% done glBindFragDataLocation, glGetFragDataLocation, glBindBufferRange, glBindBufferBase commands Vertex array objects (GL_APPLE_vertex_array_object) DONE -sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started +sRGB framebuffer format (GL_EXT_framebuffer_sRGB) some infrastructure done glClearBuffer commands DONE glGetStringi command DONE glTexParameterI, glGetTexParameterI commands DONE @@ -48,7 +51,7 @@ Primitive restart (GL_NV_primitive_restart) DONE (gallium) Texture buffer objs (GL_ARB_texture_buffer_object) not started Rectangular textures (GL_ARB_texture_rectangle) DONE Uniform buffer objs (GL_ARB_uniform_buffer_object) not started -Signed normalized texture formats ~50% done +Signed normalized textures (GL_EXT_texture_snorm) ~50% done GL 3.2: |