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authorDave Airlie <[email protected]>2014-08-11 09:04:47 +1000
committerDave Airlie <[email protected]>2014-08-14 10:49:15 +1000
commitc63233424b09aeb84b28eaeef58655fe1ae9b176 (patch)
tree25c5b9da2c706a908047275fc9a7a05affd0c593 /docs/GL3.txt
parent1cfcd0164e1be7d7b05b693f60a262ad735b7565 (diff)
docs/GL3.txt: add GLES 3.1 section
This just cherry-pick the extensions into a list for GLES 3.1 I'm not actually sure if this list if complete or correct, maybe someone else can tell me what I missed, and I'm not 100% sure on multi_draw_indirect. Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r--docs/GL3.txt18
1 files changed, 17 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 52b0ce45bb9..b9167fa37a9 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -182,7 +182,6 @@ GL 4.4, GLSL 4.40:
GL_ARB_texture_stencil8 not started
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600, radeonsi)
-
GL 4.5, GLSL 4.50:
GL_ARB_ES3_1_compatibility not started
@@ -198,6 +197,23 @@ GL 4.5, GLSL 4.50:
GL_KHR_robust_buffer_access_behavior not started
GL_KHR_robustness 90% done (the ARB variant)
+These are the extensions cherry-picked to make GLES 3.1
+GLES3.1, GLSL ES 3.1
+ GL_ARB_arrays_of_arrays started (Timothy)
+ GL_ARB_compute_shader started (currently stalled)
+ GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
+ GL_ARB_framebuffer_no_attachments not started
+ GL_ARB_program_interface_query not started
+ GL_ARB_shader_atomic_counters DONE (i965)
+ GL_ARB_shader_image_load_store in progress (curro)
+ GL_ARB_shader_storage_buffer_object not started
+ GL_ARB_separate_shader_objects DONE (all drivers)
+ GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi)
+ GL_ARB_vertex_attrib_binding DONE (all drivers)
+ GS5 Enhanced textureGather DONE (i965, nvc0, r600, radeonsi)
+ GS5 Packing/bitfield/conversion functions DONE (i965, nvc0, r600)
+ GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
+
More info about these features and the work involved can be found at
http://dri.freedesktop.org/wiki/MissingFunctionality