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authorMarek Olšák <[email protected]>2014-06-14 02:49:11 +0200
committerMarek Olšák <[email protected]>2014-06-19 00:17:09 +0200
commit552c70a837b68124a8cd85873d45075fa17659f4 (patch)
treec3a3dc14a91b2d1c715cbb7709138a7f1572b3ed /docs/GL3.txt
parentc530282bbc5e235bee11f3d253d1bda20f5b98ba (diff)
st/mesa: set sampler_view::last_level correctly
It was set to pipe_resource::last_level and _MaxLevel was embedded in max_lod, that's why it worked for ordinary texturing. However, min_lod doesn't have any effect on texelFetch and textureQueryLevels, so we must still set last_level correctly. Reviewed-by: Roland Scheidegger <[email protected]>
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