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author | Kenneth Graunke <[email protected]> | 2015-07-27 14:19:31 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2015-12-22 17:22:14 -0800 |
commit | 7738f3a988bfa27a7c48c364cfa2d51c0b57e5d9 (patch) | |
tree | fd8d569fdf2d885afc66968ffa18223c458d181c /docs/GL3.txt | |
parent | 794eb9d7270456ab3d2cadbaf302192eca7f4dbc (diff) |
i965: Enable ARB_tessellation_shader on Gen8+.
Everything is in place and I'm not aware of any further issues.
Tested with:
- Piglit
- Tessmark
- Unigine Heaven
- Shadow of Mordor
- GRID Autosport
I have patches to backport this to Haswell, Ivybridge, and Baytrail as
well (the first Intel hardware to support tessellation), but there are
still a lot of GPU hangs left to debug. So that will come later.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'docs/GL3.txt')
0 files changed, 0 insertions, 0 deletions