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author | Marek Olšák <[email protected]> | 2015-03-17 14:46:04 +0100 |
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committer | Marek Olšák <[email protected]> | 2015-10-20 12:25:19 +0200 |
commit | 12321966aec5e635c51208f409737dd1ddc3c883 (patch) | |
tree | 4a85837ead6236da7d4c27d3c166c7c7d91992ac /docs/GL3.txt | |
parent | 6bd9e0351205dc475f45b58979702b5cf414aa07 (diff) |
radeonsi: add support for ARB_texture_view
All tests pass. We don't need to do much - just set CUBE if the view
target is CUBE or CUBE_ARRAY, otherwise set the resource target.
The reason this can be so simple is that texture instructions
have a greater effect on the target than the sampler view.
Thanks Glenn for the piglit test.
Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r-- | docs/GL3.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 6503e2ab1da..167321676df 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -169,7 +169,7 @@ GL 4.3, GLSL 4.30: GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi, llvmpipe) GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30) GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample) - GL_ARB_texture_view DONE (i965, nv50, nvc0, llvmpipe, softpipe) + GL_ARB_texture_view DONE (i965, nv50, nvc0, radeonsi, llvmpipe, softpipe) GL_ARB_vertex_attrib_binding DONE (all drivers) |