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authorDave Airlie <[email protected]>2014-11-18 14:06:36 +1000
committerDave Airlie <[email protected]>2014-11-19 08:21:40 +1000
commitd4c342f67e128dd9c17e8ae48a44677baf546295 (patch)
treebf911383ce84dff2ab3f00bb2683a26b03d87cb5 /docs/GL3.txt
parent82e919d33bbe508b3e1ba883a01ef2512dbc8f72 (diff)
r600g: geom shaders: always load texture src regs from inputs
Otherwise we seem to lose the split_gs_inputs and try and pull from an uninitialised register. fixes 9 texelFetch geom shader tests. Reviewed-by: Glenn Kennard <[email protected]> Cc: "10.3 10.4" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
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