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authorBrian Paul <[email protected]>2010-05-11 21:03:53 -0600
committerBrian Paul <[email protected]>2010-05-11 21:03:53 -0600
commitd35c2ca345d98801ddeb59b7b1a0515b8ac84219 (patch)
tree30efe352e2a45c9ba36af8908841f391bb5eed26 /docs/GL3.txt
parentedbc302ad678e1a4a8803ba0e827a13dd27105d2 (diff)
docs: update GL3.txt w/ GL 3.3, 4.0 lists
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r--docs/GL3.txt37
1 files changed, 34 insertions, 3 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 386619e2f7c..7659a0c73e8 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -14,7 +14,7 @@ GL 3.0:
GLSL changes (GL_EXT_gpu_shader4, etc) not started
Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe)
-Map buffer subranges (GL_APPLE_flush_buffer_range) not started
+Map buffer subranges (GL_ARB_map_buffer_range) DONE
Float textures, renderbuffers some infrastructure done
(incl. GL_EXT_packed_float, GL_EXT_shared_exponent)
Framebuffer objects (GL_EXT_framebuffer_object) DONE
@@ -27,14 +27,14 @@ Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
GL_EXT_texture_compression_rgtc not started
Red and red/green texture formats Ian?
Transform feedback (GL_EXT_transform_feedback) ~50% done
+ glBindFragDataLocation, glGetFragDataLocation,
+ glBindBufferRange, glBindBufferBase commands
Vertex array objects (GL_APPLE_vertex_array_object) DONE
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started
glClearBuffer commands DONE, except for dispatch
glGetStringi command DONE, except for dispatch
glTexParameterI, glGetTexParameterI commands DONE, except for dispatch
glVertexAttribI commands not started
-glBindFragDataLocation, glGetFragDataLocation cmds not started
-glBindBufferRange, glBindBufferBase commands DONE
GL 3.1:
@@ -65,6 +65,37 @@ Frag depth clamp (GL_ARB_depth_clamp) DONE
Fence objects (GL_ARB_sync) DONE
+GL 3.3:
+
+GLSL 3.30 not started
+GL_ARB_blend_func_extended not started
+GL_ARB_explicit_attrib_location not started
+GL_ARB_occlusion_query2 not started
+GL_ARB_sampler_objects not started
+GL_ARB_texture_rgb10_a2ui not started
+GL_ARB_texture_swizzle DONE (same as EXT version)
+GL_ARB_timer_query DONE (only Xlib sw driver)
+GL_ARB_instanced_arrays not started
+GL_ARB_vertex_type_2_10_10_10_rev not started
+
+
+GL 4.0:
+
+GLSL 4.0 not started
+GL_ARB_texture_query_lod not started
+GL_ARB_draw_buffers_blend not started
+GL_ARB_draw_indirect not started
+GL_ARB_gpu_shader_fp64 not started
+GL_ARB_sample_shading not started
+GL_ARB_shader_subroutine not started
+GL_ARB_tessellation_shader not started
+GL_ARB_texture_buffer_object_rgb32 not started
+GL_ARB_texture_cube_map_array not started
+GL_ARB_texture_gather not started
+GL_ARB_transform_feedback2 not started
+
+
+
More info about these features and the work involved can be found at
http://dri.freedesktop.org/wiki/MissingFunctionality