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authorDave Airlie <[email protected]>2015-07-01 04:58:24 +0100
committerDave Airlie <[email protected]>2015-07-12 22:40:51 +0100
commit4cbf0a0ccf2fb4545b206066b756fd9a07acab92 (patch)
treea4890fa9bc211304fe5a301bac972838e1bfc2a2 /docs/GL3.txt
parent8108de4774f2542a8fe65de71b82221821f73434 (diff)
radeonsi: ARB_gpu_shader_fp64 + ARB_vertex_attrib_64bit support.
This adds the translation from TGSI to AMDGPU llvm backend, for the 64-bit opcodes. The backend pretty much handles everything for us fine. There is one patch required for SI DFRAC support, that I know off. [airlied: fixed missing comma, updated relnotes] Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r--docs/GL3.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 94bbcd12dfc..33a282edd5b 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -109,7 +109,7 @@ GL 4.0, GLSL 4.00:
- Enhanced per-sample shading DONE (r600, radeonsi)
- Interpolation functions DONE (r600)
- New overload resolution rules DONE
- GL_ARB_gpu_shader_fp64 DONE (nvc0, llvmpipe, softpipe)
+ GL_ARB_gpu_shader_fp64 DONE (nvc0, radeonsi, llvmpipe, softpipe)
GL_ARB_sample_shading DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_shader_subroutine started (Dave)
GL_ARB_tessellation_shader started (Chris, Ilia)
@@ -127,7 +127,7 @@ GL 4.1, GLSL 4.10:
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision started (Micah)
- GL_ARB_vertex_attrib_64bit DONE (nvc0, llvmpipe, softpipe)
+ GL_ARB_vertex_attrib_64bit DONE (nvc0, radeonsi, llvmpipe, softpipe)
GL_ARB_viewport_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe)