diff options
author | Dave Airlie <[email protected]> | 2015-07-01 04:58:24 +0100 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2015-07-12 22:40:51 +0100 |
commit | 4cbf0a0ccf2fb4545b206066b756fd9a07acab92 (patch) | |
tree | a4890fa9bc211304fe5a301bac972838e1bfc2a2 /docs/GL3.txt | |
parent | 8108de4774f2542a8fe65de71b82221821f73434 (diff) |
radeonsi: ARB_gpu_shader_fp64 + ARB_vertex_attrib_64bit support.
This adds the translation from TGSI to AMDGPU llvm backend, for the
64-bit opcodes. The backend pretty much handles everything for us
fine. There is one patch required for SI DFRAC support, that I know
off.
[airlied: fixed missing comma, updated relnotes]
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r-- | docs/GL3.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 94bbcd12dfc..33a282edd5b 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -109,7 +109,7 @@ GL 4.0, GLSL 4.00: - Enhanced per-sample shading DONE (r600, radeonsi) - Interpolation functions DONE (r600) - New overload resolution rules DONE - GL_ARB_gpu_shader_fp64 DONE (nvc0, llvmpipe, softpipe) + GL_ARB_gpu_shader_fp64 DONE (nvc0, radeonsi, llvmpipe, softpipe) GL_ARB_sample_shading DONE (i965, nv50, nvc0, r600, radeonsi) GL_ARB_shader_subroutine started (Dave) GL_ARB_tessellation_shader started (Chris, Ilia) @@ -127,7 +127,7 @@ GL 4.1, GLSL 4.10: GL_ARB_get_program_binary DONE (0 binary formats) GL_ARB_separate_shader_objects DONE (all drivers) GL_ARB_shader_precision started (Micah) - GL_ARB_vertex_attrib_64bit DONE (nvc0, llvmpipe, softpipe) + GL_ARB_vertex_attrib_64bit DONE (nvc0, radeonsi, llvmpipe, softpipe) GL_ARB_viewport_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe) |