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authorDave Airlie <[email protected]>2014-11-18 16:44:51 +1000
committerDave Airlie <[email protected]>2014-11-19 08:22:13 +1000
commit1830138cc04a2948b4cbc24b04faac3f6e195992 (patch)
tree1ffd39c8c80681dc0792f0885b2a8f6a271c40e3 /docs/GL3.txt
parentd4c342f67e128dd9c17e8ae48a44677baf546295 (diff)
r600g: limit texture offset application to specific types (v2)
For 1D and 2D arrays we don't want the other coordinates being offset and affecting where we sample. I wrote this patch 6 months ago but lost it. Fixes: ./bin/tex-miplevel-selection textureLodOffset 1DArray ./bin/tex-miplevel-selection textureLodOffset 2DArray ./bin/tex-miplevel-selection textureOffset 1DArray ./bin/tex-miplevel-selection textureOffset 1DArrayShadow ./bin/tex-miplevel-selection textureOffset 2DArray ./bin/tex-miplevel-selection textureOffset(bias) 1DArray ./bin/tex-miplevel-selection textureOffset(bias) 2DArray v2: rewrite to handle more cases and be consistent with code above. Reviewed-by: Glenn Kennard <[email protected]> Cc: "10.3 10.4" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
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