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author | Dave Airlie <[email protected]> | 2014-11-18 16:44:51 +1000 |
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committer | Dave Airlie <[email protected]> | 2014-11-19 08:22:13 +1000 |
commit | 1830138cc04a2948b4cbc24b04faac3f6e195992 (patch) | |
tree | 1ffd39c8c80681dc0792f0885b2a8f6a271c40e3 /docs/GL3.txt | |
parent | d4c342f67e128dd9c17e8ae48a44677baf546295 (diff) |
r600g: limit texture offset application to specific types (v2)
For 1D and 2D arrays we don't want the other coordinates being
offset and affecting where we sample. I wrote this patch 6 months
ago but lost it.
Fixes:
./bin/tex-miplevel-selection textureLodOffset 1DArray
./bin/tex-miplevel-selection textureLodOffset 2DArray
./bin/tex-miplevel-selection textureOffset 1DArray
./bin/tex-miplevel-selection textureOffset 1DArrayShadow
./bin/tex-miplevel-selection textureOffset 2DArray
./bin/tex-miplevel-selection textureOffset(bias) 1DArray
./bin/tex-miplevel-selection textureOffset(bias) 2DArray
v2: rewrite to handle more cases and be consistent with code
above.
Reviewed-by: Glenn Kennard <[email protected]>
Cc: "10.3 10.4" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'docs/GL3.txt')
0 files changed, 0 insertions, 0 deletions