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authorDave Airlie <[email protected]>2015-07-13 09:12:18 +0100
committerDave Airlie <[email protected]>2015-07-25 01:06:42 +0100
commit7b40d92f0d0661c05c1afa59555905b2c37e594f (patch)
treeae9d011f696ae0ed6a4ee9cd730cb66ab00487cb /docs/GL3.txt
parentb0654e368b1741083055efd281b981db4fb5724b (diff)
radeonsi: ubo indexing support (v2)
This is required as part of ARB_gpu_shader5. no backend changes are required for this, or if any are, it's the same ones as for samplers. v2: use get_indirect_index (Marek) Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 1f2771abecc..e3fa1a1ec1b 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -99,7 +99,7 @@ GL 4.0, GLSL 4.00:
GL_ARB_gpu_shader5 DONE (i965, nvc0)
- 'precise' qualifier DONE
- Dynamically uniform sampler array indices DONE (r600, radeonsi, softpipe)
- - Dynamically uniform UBO array indices DONE (r600)
+ - Dynamically uniform UBO array indices DONE (r600, radeonsi)
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE ()
- Packing/bitfield/conversion functions DONE (r600, radeonsi, softpipe)