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author | Ben Widawsky <[email protected]> | 2015-02-10 17:22:45 -0800 |
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committer | Ben Widawsky <[email protected]> | 2015-02-11 21:41:58 -0800 |
commit | e93566a15c61c33faa2e694aa18d18e544e857ff (patch) | |
tree | 1e413c8afd75657f82ddc8bf5591e2b83eda9503 /docs/GL3.txt | |
parent | cba6a4a12943d635e8dd3d38d94e21cbcab8be34 (diff) |
i965/vs/skl: Use vec4 datatypes for message header
We're using a SIMD4x2 sampler message, which has execsize 4, and so the
register width must be <= 4. Use <4,4,1> regioning instead of <8,8,1>
regioning to access the same data but avoid tripping the assert.
Fixes the following piglit tests:
spec/glsl-1.20/compiler/structure-and-array-operations/array-selection.vert
spec/glsl-es-3.00/compiler/uniform_block/interface-name-basic.vert
spec/glsl-es-3.00/compiler/uniform_block/interface-name-field-clashes-with-struct.vert
spec/glsl-es-3.00/compiler/uniform_block/interface-name-field-clashes-with-function.vert
spec/glsl-es-3.00/compiler/uniform_block/interface-name-array.vert
glslparsertest/glsl2/condition-07.vert
spec/glsl-es-3.00/compiler/uniform_block/interface-name-field-clashes-with-variable.vert
v2: Better commit message courtesy of Ken.
I had a discussion with Ken, and we both question how we end up with a mov and
execsize 4. For now though, this fixes the piglit tests, so we can worry about
it later.
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'docs/GL3.txt')
0 files changed, 0 insertions, 0 deletions