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authorGlenn Kennard <[email protected]>2014-09-10 11:54:40 +0200
committerMarek Olšák <[email protected]>2014-10-12 23:53:57 +0200
commita327fa3a068af49bb7ae00a4b03abcb91906e0d2 (patch)
tree73099704bc1d26aab47982aaa80165e20028634d /docs/GL3.txt
parent75e97e2e3f317c79124116f596bdf0fde9f70ef8 (diff)
r600g: Implement GL_ARB_sample_shading
Also fixes two sided lighting which was broken at least on pre-evergreen by commit b1eb00. Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 5adc7598c0c..07d1d2c493f 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -110,7 +110,7 @@ GL 4.0, GLSL 4.00:
- Interpolation functions DONE ()
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 started (Dave)
- GL_ARB_sample_shading DONE (i965, nv50, nvc0, radeonsi)
+ GL_ARB_sample_shading DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader started (Chris, Ilia)
GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)