diff options
author | Glenn Kennard <[email protected]> | 2014-09-10 11:54:40 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2014-10-12 23:53:57 +0200 |
commit | a327fa3a068af49bb7ae00a4b03abcb91906e0d2 (patch) | |
tree | 73099704bc1d26aab47982aaa80165e20028634d /docs/GL3.txt | |
parent | 75e97e2e3f317c79124116f596bdf0fde9f70ef8 (diff) |
r600g: Implement GL_ARB_sample_shading
Also fixes two sided lighting which was broken at least
on pre-evergreen by commit b1eb00.
Signed-off-by: Glenn Kennard <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r-- | docs/GL3.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 5adc7598c0c..07d1d2c493f 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -110,7 +110,7 @@ GL 4.0, GLSL 4.00: - Interpolation functions DONE () - New overload resolution rules DONE GL_ARB_gpu_shader_fp64 started (Dave) - GL_ARB_sample_shading DONE (i965, nv50, nvc0, radeonsi) + GL_ARB_sample_shading DONE (i965, nv50, nvc0, r600, radeonsi) GL_ARB_shader_subroutine not started GL_ARB_tessellation_shader started (Chris, Ilia) GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe) |