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authorDave Airlie <[email protected]>2015-04-05 14:45:25 +1000
committerDave Airlie <[email protected]>2015-04-23 10:11:27 +1000
commit6cc49c4ce1dcb06528bfa2d6e650c26721355ae1 (patch)
treed1c2afe40a0b4d334d769735f614b07d84a2b52a /docs/GL3.txt
parent782e71cc078308dddd5d6f9505bff0cb8e67f455 (diff)
st/mesa: add ARB_texture_stencil8 support (v4)
if we support stencil texturing, enable texture_stencil8 there is no requirement to support native S8 for this, the texture can be converted to x24s8 fine. v2: fold fixes from Marek in: a) put S8 last in the list b) fix renderable to always test for d/s renderable fixup the texture case to use a stencil only format for picking the format for the texture view. v3: hit fallback for getteximage v4: put s8 back in front, it shouldn't get picked now (Ilia) Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
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