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author | Jordan Justen <[email protected]> | 2012-05-12 21:01:19 -0700 |
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committer | Jordan Justen <[email protected]> | 2012-05-23 15:19:09 -0700 |
commit | df7d1323de08274c816a8e5fab7e99b6f00f4fa3 (patch) | |
tree | 1fdb9012d258c421d40f5dea4cb7393b2e8729f0 /docs/GL3.txt | |
parent | 9f6932cb83def5449a9293cb41238bbc492cb8c4 (diff) |
i965: create code path to handle primitive restart in hardware
For newer hardware we disable the VBO module's software handling
of primitive restart. We now handle primitive restarts in
brw_handle_primitive_restart.
The initial version of brw_handle_primitive_restart simply calls
vbo_sw_primitive_restart, and therefore still uses the VBO
module software primitive restart support.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r-- | docs/GL3.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index d6dc822e50a..17136de316c 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -46,7 +46,7 @@ GLSL 1.40 missing: UBOS, inverse(), highp change Instanced drawing (GL_ARB_draw_instanced) DONE (i965, gallium, swrast) Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, swrast) -Primitive restart (GL_NV_primitive_restart) DONE (r600) +Primitive restart (GL_NV_primitive_restart) DONE (i965, r600) 16 vertex texture image units DONE Texture buffer objs (GL_ARB_texture_buffer_object) needs GL3.1 enabling (i965) Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, swrast) |