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authorJordan Justen <[email protected]>2012-05-12 21:01:19 -0700
committerJordan Justen <[email protected]>2012-05-23 15:19:09 -0700
commitdf7d1323de08274c816a8e5fab7e99b6f00f4fa3 (patch)
tree1fdb9012d258c421d40f5dea4cb7393b2e8729f0 /docs/GL3.txt
parent9f6932cb83def5449a9293cb41238bbc492cb8c4 (diff)
i965: create code path to handle primitive restart in hardware
For newer hardware we disable the VBO module's software handling of primitive restart. We now handle primitive restarts in brw_handle_primitive_restart. The initial version of brw_handle_primitive_restart simply calls vbo_sw_primitive_restart, and therefore still uses the VBO module software primitive restart support. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index d6dc822e50a..17136de316c 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -46,7 +46,7 @@ GLSL 1.40 missing: UBOS, inverse(),
highp change
Instanced drawing (GL_ARB_draw_instanced) DONE (i965, gallium, swrast)
Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, swrast)
-Primitive restart (GL_NV_primitive_restart) DONE (r600)
+Primitive restart (GL_NV_primitive_restart) DONE (i965, r600)
16 vertex texture image units DONE
Texture buffer objs (GL_ARB_texture_buffer_object) needs GL3.1 enabling (i965)
Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, swrast)