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authorEric Anholt <[email protected]>2011-04-19 21:40:48 -0700
committerEric Anholt <[email protected]>2011-04-23 13:21:57 -0700
commit1df72402d99145425531297eef6772b88ce5225d (patch)
tree3c01ffc518e210138cd7c0bbd0d7a3726fc4d3f5 /docs/GL3.txt
parent332822bd3d8c43cc81686148c0857b8df697341e (diff)
i965: Add support for NV_conditional_render.
Since we lack hardware support for it, this is a simple matter of checking _mesa_check_conditional_render at the entrypoints, and suppressing it for the metaops where it doesn't apply. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 6eeb9e4f35f..c4e6059e686 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -13,7 +13,7 @@ Feature Status
GL 3.0:
GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started
-Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe)
+Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965)
Map buffer subranges (GL_ARB_map_buffer_range) DONE
Clamping controls (GL_ARB_color_buffer_float) DONE
Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300)