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authorMarek Olšák <[email protected]>2015-03-17 14:46:04 +0100
committerMarek Olšák <[email protected]>2015-10-20 12:25:19 +0200
commit12321966aec5e635c51208f409737dd1ddc3c883 (patch)
tree4a85837ead6236da7d4c27d3c166c7c7d91992ac /docs/GL3.txt
parent6bd9e0351205dc475f45b58979702b5cf414aa07 (diff)
radeonsi: add support for ARB_texture_view
All tests pass. We don't need to do much - just set CUBE if the view target is CUBE or CUBE_ARRAY, otherwise set the resource target. The reason this can be so simple is that texture instructions have a greater effect on the target than the sampler view. Thanks Glenn for the piglit test. Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 6503e2ab1da..167321676df 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -169,7 +169,7 @@ GL 4.3, GLSL 4.30:
GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi, llvmpipe)
GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
- GL_ARB_texture_view DONE (i965, nv50, nvc0, llvmpipe, softpipe)
+ GL_ARB_texture_view DONE (i965, nv50, nvc0, radeonsi, llvmpipe, softpipe)
GL_ARB_vertex_attrib_binding DONE (all drivers)