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authorMarek Olšák <[email protected]>2013-05-29 20:12:27 +0200
committerMarek Olšák <[email protected]>2013-06-13 03:54:13 +0200
commit4d59258856a3601fb7fbb4c4d80f64491f0cb5c7 (patch)
tree96517f8de61cc65988a8de19d0db840e69e9d8bc /docs/GL3.txt
parent72a086b8b2a58044be1a66dc09d9cb8b0d3da719 (diff)
r600g: upsample and downsample MSAA resources for transfers
We did downsample (=resolve) MSAA resources to make ReadPixels work with MSAA GLX visuals, which was enough for read-only color-only transfers. This commit makes write color transfers and depth-stencil transfers work in a similar manner. It does downsampling in transfer_map and upsampling in transfer_unmap. Reviewed-by: Brian Paul <[email protected]>
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