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authorAnuj Phogat <[email protected]>2014-03-28 17:44:59 -0700
committerAnuj Phogat <[email protected]>2014-05-01 10:58:39 -0700
commit49c71050de1e0df451e29621558b4adfefb7e098 (patch)
tree74e3aa8852bc084d4ddb335100a9317c6b32291e /docs/COPYING
parentdc75479b7a7b9207d9d7c9487085ad14fa5d26cc (diff)
mesa: Use location VERT_ATTRIB_GENERIC0 for vertex attribute 0
In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES 2.0. Earlier versions of OpenGL used attribute 0 exclusively for vertex position. V2: Add a utility function _mesa_attr_zero_aliases_vertex() in varray.h Fixes 4 Khronos OpenGL CTS failures: glGetVertexAttrib depth24_basic depth24_precision rgb8_rgba8_rgb Cc: <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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