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authorChristoph Bumiller <[email protected]>2011-08-03 15:43:16 +0200
committerChristoph Bumiller <[email protected]>2011-08-04 15:38:49 +0200
commit94822c6d83b7811db2a02bb4416df02ae225ba47 (patch)
tree2fce95f2b46da2bb273d45c95adb634f22a414fb /configure.ac
parent57590e173b6f421b1015190aa3c0011ea55f31d8 (diff)
gallium: extend resource_resolve to accommodate BlitFramebuffer
Resolve via glBlitFramebuffer allows resolving a sub-region of a renderbuffer to a different location in any mipmap level of some other texture, and, with a new extension, even scaling. Therefore, location and size parameters are needed. The mask parameter was added because resolving only depth or only stencil of a combined buffer is possible as well. Full information about the blit operation allows the drivers to take the most efficient path they possibly can.
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