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author | Christoph Bumiller <[email protected]> | 2011-08-03 15:43:16 +0200 |
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committer | Christoph Bumiller <[email protected]> | 2011-08-04 15:38:49 +0200 |
commit | 94822c6d83b7811db2a02bb4416df02ae225ba47 (patch) | |
tree | 2fce95f2b46da2bb273d45c95adb634f22a414fb /configure.ac | |
parent | 57590e173b6f421b1015190aa3c0011ea55f31d8 (diff) |
gallium: extend resource_resolve to accommodate BlitFramebuffer
Resolve via glBlitFramebuffer allows resolving a sub-region of a
renderbuffer to a different location in any mipmap level of some
other texture, and, with a new extension, even scaling. Therefore,
location and size parameters are needed.
The mask parameter was added because resolving only depth or only
stencil of a combined buffer is possible as well.
Full information about the blit operation allows the drivers to
take the most efficient path they possibly can.
Diffstat (limited to 'configure.ac')
0 files changed, 0 insertions, 0 deletions