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authorAxel Davy <[email protected]>2018-10-13 23:21:36 +0200
committerAxel Davy <[email protected]>2018-10-26 22:16:16 +0200
commit6f373b9b743daba5b31c18ceb7385bc6105105b6 (patch)
tree2024fb8af98fb9aab2269d2f384a66faac7840bc /configure.ac
parent454201b4529a9f934c5663df3e13af2ca7b9d0e0 (diff)
st/nine: Fix aliasing states for stateblocks
If NINE_STATE_FF_MATERIAL is set, the stateblock will upload its recorded materials matrix. If NINE_STATE_FF_LIGHTING is set, the lighting set is uploaded. These flags could be set by a NineDevice9_SetTransform call or by setting some states related to ff, but that shouldn't trigger these stateblock behaviours. We don't need to follow the context states dirtied by render states. NINE_STATE_FF_VSTRANSF is exactly the state controlling stateblock updates of transformation matrices, NINE_STATE_FF is too broad. These two changes avoid setting the two mentionned states when we shouldn't. Fixes: https://github.com/iXit/Mesa-3D/issues/320 Signed-off-by: Axel Davy <[email protected]>
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