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authorPauli Nieminen <[email protected]>2012-06-12 21:38:46 +0300
committerEric Anholt <[email protected]>2012-08-01 15:30:13 -0700
commitc37efbfe4c415b6fd2d4f968220d7c9b62f11ecf (patch)
treef7da2ce6c2f12c397139ca47660c781847ff6d05 /configure.ac
parentc18806cebf107d03751b11cc8866062c3822a56f (diff)
mesa: Move DepthMode to texture object
GL_DEPTH_TEXTURE_MODE isn't meant to be part of sampler state based on compatibility profile specifications. OpenGL specification 4.1 compatibility 20100725 3.9.2: "... The values accepted in the pname parameter are TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE_WRAP_R, TEXTURE_MIN_- FILTER, TEXTURE_MAG_FILTER, TEXTURE_BORDER_COLOR, TEXTURE_MIN_- LOD, TEXTURE_MAX_LOD, TEXTURE_LOD_BIAS, TEXTURE_COMPARE_MODE, and TEXTURE_COMPARE_FUNC. Texture state listed in table 6.25 but not listed here and in the sampler state in table 6.26 is not part of the sampler state, and remains in the texture object." The list of states is in Table 6.24 "Textures (state per texture object)" instead of 6.25 mentioned in the specification text. Same can be found from 3.3 compatibility specification. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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