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authorThomas Hellstrom <[email protected]>2016-09-15 13:18:13 +0200
committerBrian Paul <[email protected]>2017-04-07 13:46:44 -0600
commit0864f9c77a16aefa2512d47c5cc4089c3b6fb30d (patch)
tree35102f2e63ee0b5a4c2662a0f0e37247d8560a51 /configure.ac
parent0baa372b6fa4b21e0214e8f208fe08b2ab2b0ecc (diff)
winsys/svga: Resolve command submission buffer contention v3
If two contexts wanted to access the same buffer at the same time, it would end up on two validation lists simultaneously, which might cause a PIPE_ERROR_RETRY when trying to validate it from one context while the other context already had it validated but not yet fenced. In that situation we could spin until the error goes away, or apply various more or less expensive locking schemes to save cpu. Here we use a scheme that briefly locks after fencing but avoids locking on validation in the non-contended case. v2: Make sure we broadcast not only on releasing buffers after fencing, but also after releasing buffers in the pb_validate_validate error path. v3: Don't broadcast on PIPE_ERROR_RETRY because that would increase the chance of starvation. Signed-off-by: Thomas Hellstrom <[email protected]>
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