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authorJason Ekstrand <[email protected]>2015-10-02 16:20:02 -0700
committerJason Ekstrand <[email protected]>2015-10-02 16:20:04 -0700
commit002e7b0cc3c34c626fede219903b8b086a14ae5a (patch)
tree945b7b8d65d0f8aa7aedfcf0538703bdafd1e2eb /configure.ac
parentf5ffb0e0cbdc2da7c2b03258fde2a0f27c563a7a (diff)
anv: Remove the GLSL -> SPIR-V scraper/converter
This was very useful to get us up-and-going. However, now that we can use NIR directly for meta shaders, we don't need this anymore and we might as well drop the glslc dependency.
Diffstat (limited to 'configure.ac')
-rw-r--r--configure.ac4
1 files changed, 0 insertions, 4 deletions
diff --git a/configure.ac b/configure.ac
index fa64dab4e48..6ff50abda3d 100644
--- a/configure.ac
+++ b/configure.ac
@@ -1552,10 +1552,6 @@ AC_SUBST([GBM_PC_LIB_PRIV])
AM_CONDITIONAL(HAVE_VULKAN, true)
-AC_ARG_VAR([GLSLC], [Path to the glslc executable])
-AC_CHECK_PROGS([GLSLC], [glslc])
-AC_SUBST([GLSLC])
-
dnl
dnl EGL configuration
dnl