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author | Andres Gomez <[email protected]> | 2016-11-11 21:03:02 +0200 |
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committer | Andres Gomez <[email protected]> | 2016-11-25 13:18:30 +0200 |
commit | a5d6ae2f51718b877a15a3a687586dce97b3b1ba (patch) | |
tree | 771a64273e1d773a6514ffd7e68130039a382da1 /configure.ac | |
parent | 0ecfff0d08a7ca48f1b284c11c48f158c723e0c2 (diff) |
glsl: remove unneeded check for incompatible primitive types in GS
The validation of the default in layout qualifier already assures that
we won't have 2 ast_gs_input_layout objects with different primitive
type values. In fact, the validation already assures that we won't
have 2 ast_gs_input_layout objects in the AST tree at all.
The check for an error in the shader has been replaced by an assert.
Reviewed-by: Timothy Arceri <[email protected]>
Signed-off-by: Andres Gomez <[email protected]>
Diffstat (limited to 'configure.ac')
0 files changed, 0 insertions, 0 deletions