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authorRoland Scheidegger <[email protected]>2014-06-23 22:06:15 +0200
committerRoland Scheidegger <[email protected]>2014-06-24 00:37:52 +0200
commit604e54de78aa00430b1d61d030656e387866e840 (patch)
tree1f03640a27b608674352f36c7d237a60105c8e47 /configure.ac
parentf6a99d1167b14a3ada7c1d6f41a5cc6f13290e0d (diff)
draw: (trivial) fix clamping of viewport index
The old logic would let all negative values go through unclamped, with potentially disastrous results (probably trying to fetch viewport values from random memory locations). GL has undefined rendering for vp indices outside valid range but that's a bit too undefined... (The logic is now the same as in llvmpipe.) CC: "10.1 10.2" <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Tested-by: Ilia Mirkin <[email protected]>
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