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authorPaul Berry <[email protected]>2013-02-08 16:46:20 -0800
committerPaul Berry <[email protected]>2013-02-13 07:58:08 -0800
commitdfb57e7d1b005e208684316a6939939f4fb73352 (patch)
treee7a45baf675b2f2fc42e1b93a9e7a8b7ca6b8573 /configure.ac
parent93c913485ea16d09b2d753c872607e79c0b68f6b (diff)
glsl: Fix error checking on "flat" keyword to match GLSL ES 3.00, GLSL 1.50.
All of the GLSL specs from GLSL 1.30 (and GLSL ES 3.00) onward contain language requiring certain integer variables to be declared with the "flat" keyword, but they differ in exactly *when* the rule is enforced: (a) GLSL 1.30 and 1.40 say that vertex shader outputs having integral type must be declared as "flat". There is no restriction on fragment shader inputs. (b) GLSL 1.50 through 4.30 say that fragment shader inputs having integral type must be declared as "flat". There is no restriction on vertex shader outputs. (c) GLSL ES 3.00 says that both vertex shader outputs and fragment shader inputs having integral type must be declared as "flat". Previously, Mesa's behaviour was consistent with (a). This patch makes it consistent with (b) when compiling desktop shaders, and (c) when compiling ES shaders. Rationale for desktop shaders: once we add geometry shaders, (b) really seems like the right choice, because it requires "flat" in just the situations where it matters. Since we may want to extend geometry shader support back before GLSL 1.50 (via ARB_geometry_shader4), it seems sensible to apply this rule to all GLSL versions. Also, this matches the behaviour of the nVidia proprietary driver for Linux, and the expectations of Intel's oglconform test suite. Rationale for ES shaders: since the behaviour specified in GLSL ES 3.00 matches neither pre-GLSL-1.50 nor post-GLSL-1.50 behaviour, it seems likely that this was a deliberate choice on the part of the GLES folks to be more restrictive. Also, the argument in favor of (b) doesn't apply to GLES, since it doesn't support geometry shaders at all. Some discussion about this has already happened on the Mesa-dev list. See: http://lists.freedesktop.org/archives/mesa-dev/2013-February/034199.html Fixes piglit tests: - glsl-1.30/compiler/interpolation-qualifiers/nonflat-*.frag - glsl-1.30/compiler/interpolation-qualifiers/vs-flat-int-0{2,3,4,5}.vert - glsl-es-3.00/compiler/interpolation-qualifiers/varying-struct-nonflat-{int,uint}.frag Fixes oglconform tests: - glsl-q-inperpol negative.fragin.{int,uint,ivec,uvec} Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
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