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author | Marek Olšák <[email protected]> | 2016-10-12 03:06:08 +0200 |
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committer | Marek Olšák <[email protected]> | 2016-10-13 19:00:51 +0200 |
commit | a077185ea9d685967844b68aa09da6bd8aa430da (patch) | |
tree | 98462f859ae3a3c432ee2126c2d512ab545df24d /configure.ac | |
parent | 761388a0eb586b1dcaec063ee561056ed132dc1a (diff) |
gallium: add PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY
For performance tuning in drivers. It filters out window system
framebuffers and OpenGL renderbuffers.
radeonsi will use this to guess whether a depth buffer will be read
by a shader. There is no guarantee about what will actually happen.
This is a departure from PIPE_BIND flags which are defined to be strict
but they are useless in practice.
Acked-by: Roland Scheidegger <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'configure.ac')
0 files changed, 0 insertions, 0 deletions