diff options
author | Marek Olšák <[email protected]> | 2011-04-01 01:12:41 +0200 |
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committer | Marek Olšák <[email protected]> | 2011-04-15 05:08:00 +0200 |
commit | 848f7d368d97f02eeb0c6546548784d639e3c3bf (patch) | |
tree | 995b97cee5f492118d4fe8b6e2df3a6541a019ae /configure.ac | |
parent | 2d12dbb28d80fb24289fee17a1b4f97708ab2d3e (diff) |
configure.ac: add an enable switch for float textures (v2)
So --enable-texture-float it is.
Hardware drivers (including the Gallium ones) should
use #ifdef TEXTURE_FLOAT_ENABLED to hide any code that may
expose floating-point renderbuffers via any interface,
public or private.
v2: Print a warning when using --enable-texture-float.
Diffstat (limited to 'configure.ac')
-rw-r--r-- | configure.ac | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/configure.ac b/configure.ac index 5265cf6b1ea..ddd860813bb 100644 --- a/configure.ac +++ b/configure.ac @@ -319,6 +319,21 @@ else esac fi +dnl +dnl potentially-infringing-but-nobody-knows-for-sure stuff +dnl +AC_ARG_ENABLE([texture-float], + [AS_HELP_STRING([--enable-texture-float], + [enable floating-point textures and renderbuffers @<:@default=disabled@:>@])], + [enable_texture_float="$enableval"], + [enable_texture_float=no] +) +if test "x$enable_texture_float" = xyes; then + AC_MSG_WARN([Floating-point textures enabled.]) + AC_MSG_WARN([Please consult docs/patents.txt with your lawyer before building Mesa.]) + DEFINES="$DEFINES -DTEXTURE_FLOAT_ENABLED" +fi + GL_LIB_NAME='lib$(GL_LIB).'${LIB_EXTENSION} GLU_LIB_NAME='lib$(GLU_LIB).'${LIB_EXTENSION} GLUT_LIB_NAME='lib$(GLUT_LIB).'${LIB_EXTENSION} |