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authorSamuel Iglesias Gonsalvez <[email protected]>2014-11-27 09:39:05 +0100
committerSamuel Iglesias Gonsalvez <[email protected]>2015-04-15 08:11:18 +0200
commit3cbefe3cf4c745c7c681cfc18a1e47461fec91db (patch)
treea97735249570fc5affbb1c6109867fd1eaf93624 /configure.ac
parentbc672e261c5f7ff56cd2b8f6b518ebfdc0163bb7 (diff)
glsl: fix assignment of multiple scalar and vecs to matrices.
When a vec has more elements than row components in a matrix, the code could end up failing an assert inside assign_to_matrix_column(). This patch makes sure that when there is still room in the matrix for more elements (but in other columns of the matrix), the data is actually assigned. This patch fixes the following dEQP test: dEQP-GLES3.functional.shaders.conversions.matrix_combine.float_bvec4_ivec2_bool_to_mat4x2_vertex dEQP-GLES3.functional.shaders.conversions.matrix_combine.float_bvec4_ivec2_bool_to_mat4x2_fragment Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
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