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author | Gregory Hainaut <[email protected]> | 2013-05-03 19:44:05 +0200 |
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committer | Ian Romanick <[email protected]> | 2014-02-21 15:41:02 -0800 |
commit | 73b78f9c9f86dd38fb165f4730aeac9519635b07 (patch) | |
tree | c180d4f82c8637b908122f954f168ebd7787b1f3 /configure.ac | |
parent | 4d14b190bbaf4d1c56f5c8d2fae3fcddb44cc4c2 (diff) |
mesa/sso: Add extension entry points for GL_ARB_separate_shader_objects
Nothings implemented yet but glProgramUniform* which are mostly a
copy/paste of the older function glUniform*
I create dedicated pipelineobj.[ch] file that will contains function
related to the "new" pipeline container object.
V2: formatting improvement
V3:
* indentation fix
* Update copyright
* Add a comment on ProgramParameteri already present in another extension
* Remove TODO, will be readded on correct patch
V4 (idr):
* Fix dispatch_sanity unit test
* Make extension string available in core profiles (instead of just
compatibility).
* Trivial reformating
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'configure.ac')
0 files changed, 0 insertions, 0 deletions